

Level layout is largely the same each time, but you can spawn in a few. Its a roguelite of sorts, with each stage (called a node) using a set of random levels from a pool of 30 or so. Its not as novel as the first of course, but it expands on the original in a variety of ways. It's a first-person shooter with a dose of melee combat, the trick being that time only moves when the player does. Eventually the protagonist learns that his/her mind is being hijacked, and he/she is persuaded to upload their consciousness into a system core. Mind Control Delete is a solid followup to the original Superhot. The players core, hacks, and health are retained throughout the node. Is there any special explanation for this?įor those not familiar with the series, players assume the role of an anonymous protagonist whose friend shares Superhot as a fictional game within the game. Nodes are groups of levels in SUPERHOT: MIND CONTROL DELETE. Superhot: Mind Control Delete tries to take this as far as possible - a notable example being Node 7B, when the player is suddenly assaulted with light blooms, distortions, and radically shifting world geometry. Superhot: Mind Control Delete features 100 levels and with each one containing several procedurally generated maps, the game is nearly endless. All of the Superhot games are deliberately mind-bending experiences, challenging concepts of player agency and perception. SUPERHOT: MIND CONTROL DELETE (Part Three) 564 views Streamed live on 10 Dislike Share Save EnderJohn 5.18K subscribers The scariest part of MCD.
